Added ClothingItemInstance and cleanup the project
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@@ -7,7 +7,7 @@
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#include "GameFramework/Actor.h"
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#include "Wardrobe.generated.h"
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class UClothingItemData;
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class UClothingItemInstance;
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UCLASS(Blueprintable)
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class NAKEDDESIRE_API AWardrobe : public AInteractableBase
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@@ -16,5 +16,5 @@ class NAKEDDESIRE_API AWardrobe : public AInteractableBase
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced)
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TArray<UClothingItemData*> ClothingItems;
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TArray<TObjectPtr<UClothingItemInstance>> ClothingItems;
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};
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