Started rework of clothing slots and UI
This commit is contained in:
@@ -27,7 +27,7 @@ public:
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Clothing Manager|Clothing")
|
||||
USkeletalMeshComponent* RootMesh = nullptr;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Clothing Manager|Clothing")
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing Manager|Clothing")
|
||||
TArray<FClothingSlotData> ClothingSlots;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
@@ -73,4 +73,7 @@ public:
|
||||
|
||||
UFUNCTION(BlueprintPure)
|
||||
float GetHeelHeight();
|
||||
|
||||
private:
|
||||
USkeletalMeshComponent* GetMeshComponent(EClothingSlotType SlotType) const;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user