Refactor clothing visuals

This commit is contained in:
2026-05-29 22:54:28 +03:00
parent 69ec356f16
commit 95a823908e
11 changed files with 187 additions and 481 deletions
+6 -55
View File
@@ -1,12 +1,11 @@
#pragma once
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "NakedDesire/Clothing/ClothingSlotType.h"
#include "GameFramework/Pawn.h"
#include "PlayerImpostor.generated.h"
class UClothingItemInstance;
class ANakedDesireCharacter;
class UClothingVisualsComponent;
UCLASS()
class NAKEDDESIRE_API APlayerImpostor : public APawn
@@ -20,46 +19,7 @@ class NAKEDDESIRE_API APlayerImpostor : public APawn
USkeletalMeshComponent* Mesh;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NipplesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* AnalMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* VaginaMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* HeadMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NeckMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* FaceMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* EyesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BodyMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* TopMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BottomMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BraMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* PantiesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* SocksMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* ShoesMeshComponent;
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
@@ -70,14 +30,5 @@ public:
virtual void BeginPlay() override;
private:
UFUNCTION()
void OnClothingEquip(UClothingItemInstance* ClothingItemInstance);
UFUNCTION()
void OnClothingUnequip(UClothingItemInstance* ClothingItemInstance);
USkeletalMeshComponent* GetMesh() const { return Mesh; };
USkeletalMeshComponent* GetMeshByType(const EClothingSlotType SlotType) const;
void EquipClothing(const UClothingItemInstance* ClothingItemInstance);
void UnequipClothing(const UClothingItemInstance* ClothingItemInstance);
};
USkeletalMeshComponent* GetMesh() const { return Mesh; }
};