added commission tracker to HUD
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// © 2025 Naked People Team. All Rights Reserved.
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#include "HUDCommissionTrackerWidget.h"
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#include "Components/PanelWidget.h"
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#include "NakedDesire/Commissions/Commission.h"
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#include "NakedDesire/Commissions/MissionSubsystem.h"
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#include "NakedDesire/UI/Phone/Apps/ForumCommissionWidget.h"
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void UHUDCommissionTrackerWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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if (UMissionSubsystem* Missions = GetMissionSubsystem())
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Missions->OnBoardChanged.AddUniqueDynamic(this, &UHUDCommissionTrackerWidget::Rebuild);
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Rebuild();
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}
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void UHUDCommissionTrackerWidget::NativeDestruct()
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{
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if (UMissionSubsystem* Missions = GetMissionSubsystem())
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Missions->OnBoardChanged.RemoveDynamic(this, &UHUDCommissionTrackerWidget::Rebuild);
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Super::NativeDestruct();
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}
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void UHUDCommissionTrackerWidget::Rebuild()
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{
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if (!CommissionContainer || !CommissionEntryClass)
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return;
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CommissionContainer->ClearChildren();
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UMissionSubsystem* Missions = GetMissionSubsystem();
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if (!Missions)
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return;
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// Only accepted commissions are "active" — offered / completed / expired stay on the forum.
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for (UCommission* Commission : Missions->GetAcceptedCommissions())
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{
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if (!Commission)
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continue;
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UForumCommissionWidget* Entry = CreateWidget<UForumCommissionWidget>(this, CommissionEntryClass);
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if (!Entry)
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continue;
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// SetCommission collapses the accept control and keeps the row's objective progress polling live;
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// the HUD row BP simply omits the accept / abandon buttons (both optional binds).
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Entry->SetCommission(Commission);
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CommissionContainer->AddChild(Entry);
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}
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}
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UMissionSubsystem* UHUDCommissionTrackerWidget::GetMissionSubsystem() const
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{
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const UWorld* World = GetWorld();
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return World ? World->GetSubsystem<UMissionSubsystem>() : nullptr;
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}
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