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@@ -21,8 +21,6 @@ class ANakedDesireGameMode : public AGameModeBase
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UPROPERTY(EditDefaultsOnly)
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UMissionsConfig* MissionsConfig;
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int32 DaysPassed = 0;
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public:
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int NoticeCount = 0;
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@@ -30,9 +28,6 @@ public:
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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FTimecode GetCurrentTime() const;
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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int32 GetDaysElapsed() const;
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
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void SetCurrentTime(FTimecode TimeCode);
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