Completed phase 1
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@@ -3,3 +3,42 @@
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#include "Wardrobe.h"
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/SaveGame/GlobalSaveGameData.h"
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#include "NakedDesire/SaveGame/ItemSaveRecord.h"
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#include "NakedDesire/SaveGame/SaveSubsystem.h"
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void AWardrobe::AddItem(UClothingItemInstance* ClothingItemInstance)
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{
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USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
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ClothingItems.Push(ClothingItemInstance);
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FItemSaveRecord ItemSaveRecord;
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ItemSaveRecord.Init(ClothingItemInstance);
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SaveSubsystem->GetCurrentSave()->WardrobeItems.Push(ItemSaveRecord);
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}
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void AWardrobe::RemoveItem(UClothingItemInstance* ClothingItemInstance) const
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{
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USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
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SaveSubsystem->GetCurrentSave()->WardrobeItems.RemoveAll([ClothingItemInstance](const FItemSaveRecord& Item)
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{
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return Item.InstanceId == ClothingItemInstance->GetInstanceId();
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});
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}
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void AWardrobe::BeginPlay()
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{
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Super::BeginPlay();
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USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
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UGlobalSaveGameData* SaveGame = SaveSubsystem->GetCurrentSave();
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for (const FItemSaveRecord& ItemSaveRecord : SaveGame->WardrobeItems)
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{
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UClothingItemInstance* NewItemInstance = UClothingItemInstance::CreateFromSave(this, ItemSaveRecord);
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ClothingItems.Push(NewItemInstance);
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}
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}
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