Setup basic test level

This commit is contained in:
2026-05-18 22:41:19 +03:00
parent 1c50237958
commit a04b892fe9
12 changed files with 30 additions and 6 deletions
@@ -58,9 +58,9 @@ UGlobalSaveGameData* UGlobalSaveGameData::LoadOrCreateSaveGame(UClothingList* De
}
bool UGlobalSaveGameData::SaveGame(const TArray<UClothingItemData*> CurrentWardrobeClothing,
const TArray<UClothingItemData*> CurrentPlayerClothing, int32 Money)
const TArray<UClothingItemData*> CurrentPlayerClothing, int32 InMoney)
{
if (UGlobalSaveGameData* Save = CreateNewSaveGame(CurrentWardrobeClothing, CurrentPlayerClothing, (float)Money))
if (UGlobalSaveGameData* Save = CreateNewSaveGame(CurrentWardrobeClothing, CurrentPlayerClothing, (float)InMoney))
{
return UGameplayStatics::SaveGameToSlot(Save, SLOT_NAME, SLOT_PLAYER);
}
@@ -34,7 +34,7 @@ public:
static UGlobalSaveGameData* LoadOrCreateSaveGame(UClothingList* DefaultPlayerClothing, UClothingList* DefaultWardrobeClothing);
UFUNCTION(BlueprintCallable)
static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, int32 Money);
static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, int32 InMoney);
private:
static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, float InMoney);