Adjusted sky update interval, added clothing assets
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@@ -9,7 +9,7 @@ inline const FString DefaultSaveSlotName = TEXT("Slot1");
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// --- Time of day / calendar (GDD §2.4, §10.1; tuning §21) ---
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// 1440 in-game minutes elapse over the ~90 real-minute day/night cycle.
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inline constexpr float INGAME_MINUTES_PER_REAL_SECOND = 16.0f;
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inline constexpr float INGAME_MINUTES_PER_REAL_SECOND = 1.0f;
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inline constexpr int32 MINUTES_PER_HOUR = 60;
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inline constexpr int32 MINUTES_PER_DAY = 1440;
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inline constexpr float DAY_START_HOUR = 8.0f; // 08:00 — day phase begins (§10.1)
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@@ -20,3 +20,7 @@ inline constexpr int32 CAMPAIGN_LENGTH_DAYS = 90; // §3.3 survive 90 days
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inline constexpr int32 WEEK_LENGTH_DAYS = 7; // §2.4 rent due each week
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inline constexpr float WEEKLY_RENT = 20000.0f; // §15.3 early-tier placeholder (§21 tuning)
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// How often the current time is pushed to the sky actor. Decoupled from the in-game
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// minute so the sun moves smoothly regardless of how fast the clock runs.
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inline constexpr double SKY_PUSH_INTERVAL_SECONDS = 1.0 / 30.0; // 30fps
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