Updated readme
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@@ -58,7 +58,7 @@ public:
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int BasePrice;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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TArray<EPrivateBodyPartType> CoveredBodyParts;
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TArray<EPrivateBodyPartType> CoveredBodyParts; // TODO: Add coverage per body part
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (EditCondition = "SlotType == EClothingSlotType::Shoes", Category = "Shoes"))
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float ShoesOffset = 0.0f;
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