Refactor clothing visuals
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@@ -12,6 +12,7 @@
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#include "NakedDesire/Censorship/CensorshipComponent.h"
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#include "NakedDesire/Clothing/ClothingItemDefinition.h"
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#include "NakedDesire/Clothing/ClothingItemInstance.h"
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#include "NakedDesire/Clothing/ClothingVisualsComponent.h"
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#include "NakedDesire/Global/Constants.h"
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#include "NakedDesire/Global/NakedDesireHUD.h"
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#include "NakedDesire/Global/NakedDesireUserSettings.h"
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@@ -33,42 +34,7 @@ ANakedDesireCharacter::ANakedDesireCharacter()
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StatsManager = CreateDefaultSubobject<UStatsManager>("Stats Manager");
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MissionsManager = CreateDefaultSubobject<UMissionsManager>("Missions Manager");
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NipplesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Nipples");
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NipplesMeshComponent->SetupAttachment(GetMesh());
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AnalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Anal");
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AnalMeshComponent->SetupAttachment(GetMesh());
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VaginaMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Vagina");
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VaginaMeshComponent->SetupAttachment(GetMesh());
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HeadMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Head");
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HeadMeshComponent->SetupAttachment(GetMesh());
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NeckMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Neck");
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NeckMeshComponent->SetupAttachment(GetMesh());
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FaceMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Face");
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FaceMeshComponent->SetupAttachment(GetMesh());
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EyesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Eyes");
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EyesMeshComponent->SetupAttachment(GetMesh());
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BodySuitMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Body Suit");
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BodySuitMeshComponent->SetupAttachment(GetMesh());
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TopMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Top");
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TopMeshComponent->SetupAttachment(GetMesh());
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BottomMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Bottom");
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BottomMeshComponent->SetupAttachment(GetMesh());
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UnderwearTopMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Underwear Top");
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UnderwearTopMeshComponent->SetupAttachment(GetMesh());
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UnderwearBottomMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Underwear Bottom");
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UnderwearBottomMeshComponent->SetupAttachment(GetMesh());
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SocksMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Socks");
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SocksMeshComponent->SetupAttachment(GetMesh());
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FootwearMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Footwear");
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FootwearMeshComponent->SetupAttachment(GetMesh());
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OuterwearMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Outerwear");
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OuterwearMeshComponent->SetupAttachment(GetMesh());
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WristRestraintMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Wrist Restraint");
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WristRestraintMeshComponent->SetupAttachment(GetMesh());
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AnkleRestraintMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Ankle Restraint");
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AnkleRestraintMeshComponent->SetupAttachment(GetMesh());
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NeckRestraintMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Neck Restraint");
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NeckRestraintMeshComponent->SetupAttachment(GetMesh());
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ClothingVisualsComponent = CreateDefaultSubobject<UClothingVisualsComponent>(TEXT("Clothing Visuals Component"));
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BoobLCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob L Censorship"));
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BoobLCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_l")));
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@@ -157,7 +123,8 @@ void ANakedDesireCharacter::BeginPlay()
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StimuliSourceComponent->RegisterWithPerceptionSystem();
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// Initialize after Super::BeginPlay so clothing hydration has populated the
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// equipped set; the component recomputes censorship from that final state.
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// equipped set; both components sync from that final state.
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ClothingVisualsComponent->Initialize(GetMesh(), ClothingManager);
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CensorshipComponent->Initialize(ClothingManager, BoobLCensorship, BoobRCensorship, VaginaCensorship, AnalCensorship);
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HUD = Cast<ANakedDesireHUD>(UGameplayStatics::GetPlayerController(GetWorld(), 0)->GetHUD());
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