Added NPC logic

This commit is contained in:
2026-06-01 22:04:31 +03:00
parent 06fb3353b2
commit a87964e119
37 changed files with 156 additions and 41 deletions
@@ -0,0 +1,31 @@
// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "NPCTargetLocation.generated.h"
class ANPC;
UCLASS()
class NAKEDDESIRE_API ANPCTargetLocation : public AActor
{
GENERATED_BODY()
public:
ANPCTargetLocation();
UFUNCTION(BlueprintCallable)
bool TryClaim(ANPC* InClaimant);
UFUNCTION(BlueprintPure)
bool IsClaimed() const { return Claimant.IsValid(); }
UFUNCTION(BlueprintCallable)
void Release(ANPC* Requester);
private:
UPROPERTY()
TWeakObjectPtr<ANPC> Claimant = nullptr;
};