Added NPC logic
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NPCTargetLocation.generated.h"
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class ANPC;
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UCLASS()
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class NAKEDDESIRE_API ANPCTargetLocation : public AActor
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{
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GENERATED_BODY()
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public:
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ANPCTargetLocation();
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UFUNCTION(BlueprintCallable)
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bool TryClaim(ANPC* InClaimant);
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UFUNCTION(BlueprintPure)
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bool IsClaimed() const { return Claimant.IsValid(); }
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UFUNCTION(BlueprintCallable)
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void Release(ANPC* Requester);
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private:
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UPROPERTY()
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TWeakObjectPtr<ANPC> Claimant = nullptr;
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};
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