Setup player preview for equipment panel
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@@ -45,9 +45,18 @@ public:
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UPROPERTY(SaveGame)
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int32 DaysPassed = 0;
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// Time of day in minutes since 00:00, range [0, 1440). Owned by UTimeOfDaySubsystem.
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UPROPERTY(SaveGame)
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float HourOfDay = 0.0f;
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float MinuteOfDay = DAY_START_HOUR * MINUTES_PER_HOUR; // start the campaign at 08:00
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// Endless mode disables the weekly rent charge / eviction (§3.3).
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UPROPERTY(SaveGame)
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bool bEndlessMode = false;
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// Day index of the most recent successful rent payment (book-keeping / bank UI).
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UPROPERTY(SaveGame)
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int32 LastRentChargeDay = 0;
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private:
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> WardrobeItems;
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