Added world items to save game

This commit is contained in:
koritsa
2026-05-28 22:36:29 +03:00
parent 1f3890c481
commit b0a0a89c44
8 changed files with 41 additions and 13 deletions
@@ -15,3 +15,8 @@ void UItemInstance::PostDuplicate(EDuplicateMode::Type DuplicateMode)
Super::PostDuplicate(DuplicateMode);
InstanceId = FGuid::NewGuid();
}
void UItemInstance::SetInstanceId(FGuid InId)
{
InstanceId = InId;
}
+1 -1
View File
@@ -13,8 +13,8 @@ public:
virtual void PostInitProperties() override;
virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
UFUNCTION(BlueprintPure, Category = "Item")
FGuid GetInstanceId() const { return InstanceId; }
void SetInstanceId(FGuid InId);
protected:
UPROPERTY(VisibleAnywhere, SaveGame, BlueprintReadOnly, Category = "Item", meta = (AllowPrivateAccess = "true"))