Added world items to save game
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@@ -13,8 +13,8 @@ public:
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virtual void PostInitProperties() override;
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virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
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UFUNCTION(BlueprintPure, Category = "Item")
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FGuid GetInstanceId() const { return InstanceId; }
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void SetInstanceId(FGuid InId);
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protected:
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UPROPERTY(VisibleAnywhere, SaveGame, BlueprintReadOnly, Category = "Item", meta = (AllowPrivateAccess = "true"))
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