Added variable boobs physics depending on boobs support from clothing
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@@ -47,6 +47,9 @@ public:
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UClothingItemInstance* GetSlotClothing(EClothingSlotType SlotType);
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bool IsBodyPartExposed(EBodyPart BodyPart);
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float GetEffectiveCoverage(EBodyPart BodyPart);
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UFUNCTION(BlueprintCallable)
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float GetBoobsSupport();
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void HydrateClothing();
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