Finished phase 1
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@@ -16,7 +16,6 @@ void UMissionsManager::BeginPlay()
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Super::BeginPlay();
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Player = Cast<ANakedDesireCharacter>(GetOwner());
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UE_LOG(LogTemp, Warning, TEXT("Player is NULL %s"), Player == nullptr ? TEXT("True") : TEXT("False"));
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for (const auto& Mission : AvailableMissions)
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{
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