Refactor clothing visuals
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@@ -19,6 +19,7 @@ class UClothingItemInstance;
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class UClothingSlotsData;
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class UAIPerceptionStimuliSourceComponent;
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class UClothingManager;
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class UClothingVisualsComponent;
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class UCensorshipComponent;
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class UStatsManager;
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class UMissionsManager;
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@@ -57,60 +58,9 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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UInputAction* InteractAction;
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// Clothing
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// Clothing slot meshes are spawned per equipped slot at runtime by ClothingVisualsComponent.
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* NipplesMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* AnalMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* VaginaMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* HeadMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* NeckMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* FaceMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* EyesMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* BodySuitMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* TopMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* BottomMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* UnderwearTopMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* UnderwearBottomMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* SocksMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* FootwearMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* OuterwearMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* WristRestraintMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* AnkleRestraintMeshComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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USkeletalMeshComponent* NeckRestraintMeshComponent;
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UClothingVisualsComponent* ClothingVisualsComponent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Censorship")
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UStaticMeshComponent* BoobLCensorship;
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