Refactor clothing visuals
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
#include "PlayerImpostor.h"
|
||||
#include "PlayerImpostor.h"
|
||||
|
||||
#include "NakedDesireCharacter.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemDefinition.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemInstance.h"
|
||||
#include "NakedDesire/Clothing/ClothingManager.h"
|
||||
#include "NakedDesire/Clothing/ClothingVisualsComponent.h"
|
||||
|
||||
|
||||
APlayerImpostor::APlayerImpostor()
|
||||
@@ -16,44 +16,7 @@ APlayerImpostor::APlayerImpostor()
|
||||
Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("RootMesh"));
|
||||
Mesh->SetupAttachment(RootComponent);
|
||||
|
||||
NipplesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Nipples"));
|
||||
NipplesMeshComponent->SetupAttachment(GetMesh());
|
||||
AnalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Anal"));
|
||||
AnalMeshComponent->SetupAttachment(GetMesh());
|
||||
VaginaMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Vagina"));
|
||||
VaginaMeshComponent->SetupAttachment(GetMesh());
|
||||
HeadMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Head"));
|
||||
HeadMeshComponent->SetupAttachment(GetMesh());
|
||||
NeckMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Neck"));
|
||||
NeckMeshComponent->SetupAttachment(GetMesh());
|
||||
FaceMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Face"));
|
||||
FaceMeshComponent->SetupAttachment(GetMesh());
|
||||
EyesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Eyes"));
|
||||
EyesMeshComponent->SetupAttachment(GetMesh());
|
||||
BodyMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Body"));
|
||||
BodyMeshComponent->SetupAttachment(GetMesh());
|
||||
TopMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Top"));
|
||||
TopMeshComponent->SetupAttachment(GetMesh());
|
||||
BottomMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Bottom"));
|
||||
BottomMeshComponent->SetupAttachment(GetMesh());
|
||||
BraMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Bra"));
|
||||
BraMeshComponent->SetupAttachment(GetMesh());
|
||||
PantiesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Panties"));
|
||||
PantiesMeshComponent->SetupAttachment(GetMesh());
|
||||
SocksMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Socks"));
|
||||
SocksMeshComponent->SetupAttachment(GetMesh());
|
||||
ShoesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Shoes"));
|
||||
ShoesMeshComponent->SetupAttachment(GetMesh());
|
||||
}
|
||||
|
||||
void APlayerImpostor::OnClothingEquip(UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
EquipClothing(ClothingItemInstance);
|
||||
}
|
||||
|
||||
void APlayerImpostor::OnClothingUnequip(UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
UnequipClothing(ClothingItemInstance);
|
||||
ClothingVisualsComponent = CreateDefaultSubobject<UClothingVisualsComponent>(TEXT("Clothing Visuals Component"));
|
||||
}
|
||||
|
||||
void APlayerImpostor::BeginPlay()
|
||||
@@ -66,73 +29,5 @@ void APlayerImpostor::BeginPlay()
|
||||
return;
|
||||
}
|
||||
|
||||
Player->ClothingManager->OnClothingEquip.AddUniqueDynamic(this, &APlayerImpostor::OnClothingEquip);
|
||||
Player->ClothingManager->OnClothingUnequip.AddUniqueDynamic(this, &APlayerImpostor::OnClothingUnequip);
|
||||
|
||||
for (const UClothingItemInstance* ClothingItemInstance : Player->ClothingManager->GetEquippedClothing())
|
||||
{
|
||||
EquipClothing(ClothingItemInstance);
|
||||
}
|
||||
}
|
||||
|
||||
USkeletalMeshComponent* APlayerImpostor::GetMeshByType(const EClothingSlotType SlotType) const
|
||||
{
|
||||
switch (SlotType)
|
||||
{
|
||||
case EClothingSlotType::Nipples:
|
||||
return NipplesMeshComponent;
|
||||
case EClothingSlotType::Anal:
|
||||
return AnalMeshComponent;
|
||||
case EClothingSlotType::Vagina:
|
||||
return VaginaMeshComponent;
|
||||
case EClothingSlotType::Head:
|
||||
return HeadMeshComponent;
|
||||
case EClothingSlotType::Neck:
|
||||
return NeckMeshComponent;
|
||||
case EClothingSlotType::Face:
|
||||
return FaceMeshComponent;
|
||||
case EClothingSlotType::Eyes:
|
||||
return EyesMeshComponent;
|
||||
case EClothingSlotType::Bodysuit:
|
||||
return BodyMeshComponent;
|
||||
case EClothingSlotType::Top:
|
||||
return TopMeshComponent;
|
||||
case EClothingSlotType::Bottom:
|
||||
return BottomMeshComponent;
|
||||
case EClothingSlotType::UnderwearTop:
|
||||
return BraMeshComponent;
|
||||
case EClothingSlotType::UnderwearBottom:
|
||||
return PantiesMeshComponent;
|
||||
case EClothingSlotType::Socks:
|
||||
return SocksMeshComponent;
|
||||
case EClothingSlotType::Footwear:
|
||||
return ShoesMeshComponent;
|
||||
default:
|
||||
return NipplesMeshComponent;
|
||||
}
|
||||
}
|
||||
|
||||
void APlayerImpostor::EquipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(ClothingItemInstance->GetClothingItemDefinition()->SkeletalMesh);
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->UseLeaderPose)
|
||||
{
|
||||
MeshComponent->SetLeaderPoseComponent(GetMesh());
|
||||
}
|
||||
|
||||
if (!ClothingItemInstance->GetClothingItemDefinition()->Materials.IsEmpty())
|
||||
{
|
||||
for (const TPair<FName, UMaterialInstance*>& Material : ClothingItemInstance->GetClothingItemDefinition()->Materials)
|
||||
{
|
||||
MeshComponent->SetMaterialByName(Material.Key, Material.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void APlayerImpostor::UnequipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(nullptr);
|
||||
MeshComponent->SetLeaderPoseComponent(nullptr);
|
||||
}
|
||||
ClothingVisualsComponent->Initialize(GetMesh(), Player->ClothingManager);
|
||||
}
|
||||
Reference in New Issue
Block a user