Added commision objectives
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// © 2025 Naked People Team. All Rights Reserved.
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#include "DroppedClothingSubsystem.h"
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#include "NakedDesire/Interactables/ItemPickup.h"
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void UDroppedClothingSubsystem::RegisterPickup(AItemPickup* Pickup)
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{
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if (Pickup)
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Pickups.AddUnique(Pickup);
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}
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void UDroppedClothingSubsystem::UnregisterPickup(AItemPickup* Pickup)
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{
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Pickups.RemoveSingleSwap(Pickup);
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}
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bool UDroppedClothingSubsystem::HasDroppedClothing() const
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{
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for (const TObjectPtr<AItemPickup>& Pickup : Pickups)
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{
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if (Pickup)
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return true;
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}
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return false;
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}
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bool UDroppedClothingSubsystem::GetDistanceToNearestDroppedClothing(const FVector& From, float& OutDistance) const
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{
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float NearestSq = TNumericLimits<float>::Max();
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bool bFound = false;
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for (const TObjectPtr<AItemPickup>& Pickup : Pickups)
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{
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if (!Pickup)
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continue;
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const float DistSq = FVector::DistSquared(From, Pickup->GetActorLocation());
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if (DistSq < NearestSq)
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{
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NearestSq = DistSq;
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bFound = true;
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}
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}
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if (bFound)
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OutDistance = FMath::Sqrt(NearestSq);
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return bFound;
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}
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