Added commision objectives
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakedDesire/Clothing/BodyPart.h"
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#include "TravelObjectiveBase.h"
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#include "ExposeWhileWalkingObjective.generated.h"
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// Keep Part revealing across RequiredMeters of travel — a moving variant of ExposeBodyPart (a parade,
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// not a pose). Distance accrues only while the part reads as revealing and the player is moving.
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UCLASS(EditInlineNew, DisplayName = "Expose While Walking")
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class NAKEDDESIRE_API UExposeWhileWalkingObjective : public UTravelObjectiveBase
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{
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GENERATED_BODY()
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public:
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virtual FText GetDescription() const override;
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protected:
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virtual bool DoesSampleCount() const override { return IsPartRevealing(Part); }
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private:
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UPROPERTY(EditDefaultsOnly)
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EBodyPart Part = EBodyPart::Boobs;
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};
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