Clothing system refactor

This commit is contained in:
2026-05-29 22:13:09 +03:00
parent c6eff4d076
commit cfecd1f4c6
59 changed files with 417 additions and 227 deletions
@@ -7,7 +7,7 @@
#include "EquipClothingRestriction.generated.h"
class UClothingItemInstance;
class UClothingItem;
class UClothingItemDefinition;
UCLASS(EditInlineNew)
class NAKEDDESIRE_API UEquipClothingRestriction : public UGoalRestriction
@@ -16,7 +16,7 @@ class NAKEDDESIRE_API UEquipClothingRestriction : public UGoalRestriction
UPROPERTY(EditDefaultsOnly, meta = (ToolTip =
"One of provided clothing items should be equipped by player. If multiple clothing items required provide multiple restrictions"))
TArray<UClothingItem*> ClothingItems;
TArray<UClothingItemDefinition*> ClothingItems;
public:
virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;