Clothing system refactor
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@@ -7,7 +7,7 @@
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#include "EquipClothingRestriction.generated.h"
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class UClothingItemInstance;
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class UClothingItem;
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class UClothingItemDefinition;
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UCLASS(EditInlineNew)
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class NAKEDDESIRE_API UEquipClothingRestriction : public UGoalRestriction
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@@ -16,7 +16,7 @@ class NAKEDDESIRE_API UEquipClothingRestriction : public UGoalRestriction
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UPROPERTY(EditDefaultsOnly, meta = (ToolTip =
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"One of provided clothing items should be equipped by player. If multiple clothing items required provide multiple restrictions"))
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TArray<UClothingItem*> ClothingItems;
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TArray<UClothingItemDefinition*> ClothingItems;
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public:
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virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;
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