Fix common ui input settings, equipment menu initialization order

This commit is contained in:
olehhapuk
2026-05-27 20:52:56 +03:00
parent 7dc63b87af
commit d5a4e7e637
12 changed files with 27 additions and 31 deletions
@@ -20,6 +20,7 @@
#include "NakedDesire/Global/NakedDesireHUD.h"
#include "NakedDesire/Global/NakedDesireUserSettings.h"
#include "NakedDesire/UI/GameLayoutWidget.h"
#include "NakedDesire/UI/HUDWidget.h"
#include "NakedDesire/UI/RadialMenu/RadialMenuController.h"
#include "Perception/AIPerceptionStimuliSourceComponent.h"
#include "Perception/AISense_Sight.h"
@@ -370,7 +371,7 @@ void ANakedDesireCharacter::OnCrouchToggle(const FInputActionValue& Value)
void ANakedDesireCharacter::OnEquipmentPress(const FInputActionValue& Value)
{
HUD->GetGameLayout()->OpenInventory();
HUD->GetGameLayoutWidget()->OpenInventory();
}
void ANakedDesireCharacter::BuildRadialMenuEntries()