Added save subsystem
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@@ -152,21 +152,12 @@ void ANakedDesireCharacter::BeginPlay()
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StimuliSourceComponent->RegisterForSense(TSubclassOf<UAISense_Sight>());
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StimuliSourceComponent->RegisterWithPerceptionSystem();
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// UGlobalSaveGameData* SaveGameData = UGlobalSaveGameData::LoadOrCreateSaveGame(DefaultPlayerClothing, DefaultWardrobeClothing);
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// if (SaveGameData)
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// {
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// Money = FMath::RoundToInt(SaveGameData->Money);
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// }
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SetupClothingSlots();
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ClothingManager->OnClothingEquip.AddUniqueDynamic(this, &ANakedDesireCharacter::OnClothingEquip);
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ClothingManager->OnClothingUnequip.AddUniqueDynamic(this, &ANakedDesireCharacter::OnClothingUnequip);
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UNakedDesireUserSettings::GetNakedDesireUserSettings()->OnSettingsChanged.AddUniqueDynamic(this, &ANakedDesireCharacter::OnSettingsChanged);
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// ClothingManager->HydrateClothing(SaveGameData);
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}
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UAISense_Sight::EVisibilityResult ANakedDesireCharacter::CanBeSeenFrom(const FCanBeSeenFromContext& Context,
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