Added save subsystem
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#include "SaveSubsystem.h"
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#include "GlobalSaveGameData.h"
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#include "ItemSaveRecord.h"
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void USaveSubsystem::LoadGame(const FString& SlotName)
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{
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UGlobalSaveGameData* Save = UGlobalSaveGameData::LoadGame(SlotName);
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}
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bool USaveSubsystem::SaveGame(const FString& SlotName)
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{
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return UGlobalSaveGameData::SaveGame(SlotName);
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}
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void USaveSubsystem::AddItem(const FItemSaveRecord& Record)
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{
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Items.Add(Record);
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}
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void USaveSubsystem::RemoveItem(const FGuid& InstanceId)
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{
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FItemSaveRecord* ItemSaveRecord = Items.FindByPredicate([InstanceId](FItemSaveRecord ItemSaveRecord)
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{
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return ItemSaveRecord.InstanceId == InstanceId;
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});
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if (ItemSaveRecord)
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{
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Items.Remove(*ItemSaveRecord);
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}
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}
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void USaveSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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LoadGame();
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}
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