Started rework of clothing slots and UI
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@@ -20,6 +20,7 @@ struct FClothingSlotData;
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class UInteractionManager;
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class UClothingPickerWidget;
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class UClothingManager;
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class UClothingSlotInfo;
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class UStatsManager;
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class UMissionsManager;
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class ANPCAIController;
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@@ -122,6 +123,9 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Censorship")
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UStaticMeshComponent* AnalCensorship;
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UPROPERTY(EditDefaultsOnly, Category = "Clothing")
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TObjectPtr<UClothingSlotInfo> SlotInfo;
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// Components
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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UClothingManager* ClothingManager;
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@@ -201,7 +205,7 @@ private:
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void OnCrouchToggle(const FInputActionValue& Value);
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void OnEquipmentPress(const FInputActionValue& Value);
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void SetupClothingSlots();
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void BuildRadialMenuEntries();
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bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);
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};
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