Setup player preview for equipment panel
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@@ -7,3 +7,16 @@ inline const FString DefaultSaveSlotName = TEXT("Slot1");
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#define IS_DEMO false
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#define STARTING_MONEY 1000
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// --- Time of day / calendar (GDD §2.4, §10.1; tuning §21) ---
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// 1440 in-game minutes elapse over the ~90 real-minute day/night cycle.
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inline constexpr float INGAME_MINUTES_PER_REAL_SECOND = 16.0f;
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inline constexpr int32 MINUTES_PER_HOUR = 60;
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inline constexpr int32 MINUTES_PER_DAY = 1440;
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inline constexpr float DAY_START_HOUR = 8.0f; // 08:00 — day phase begins (§10.1)
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inline constexpr float NIGHT_START_HOUR = 20.0f; // 20:00 — night phase begins (§10.1)
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inline constexpr int32 DAY_ROLL_HOUR = 4; // 04:00 — calendar day increments (§20 #25)
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inline constexpr float SLEEP_DURATION_HOURS = 8.0f; // §2.4 sleep fast-forwards 8 hours
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inline constexpr int32 CAMPAIGN_LENGTH_DAYS = 90; // §3.3 survive 90 days
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inline constexpr int32 WEEK_LENGTH_DAYS = 7; // §2.4 rent due each week
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inline constexpr float WEEKLY_RENT = 20000.0f; // §15.3 early-tier placeholder (§21 tuning)
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