Setup player preview for equipment panel
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// © 2025 Naked People Team. All Rights Reserved.
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#include "PlayerPreviewCaptureSubsystem.h"
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void UPlayerPreviewCaptureSubsystem::SetPreviewActive(bool bActive)
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{
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if (bPreviewActive == bActive)
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{
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return;
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}
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bPreviewActive = bActive;
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OnPreviewCaptureActiveChanged.Broadcast(bPreviewActive);
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}
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