Added commision objectives
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CoverageObjectiveBase.h"
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#include "BareRegionObjective.generated.h"
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// Which half is bare while the other stays covered.
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UENUM(BlueprintType)
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enum class EBareRegion : uint8
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{
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Top UMETA(DisplayName = "Topless (chest bare, below covered)"),
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Bottom UMETA(DisplayName = "Bottomless (below bare, chest covered)"),
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};
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// BeToplessOnly / BeBottomlessOnly: one region reads as revealing while the other stays covered. A
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// deliberate half-exposure objective — distinct from BeFullyNaked (all bare) and StayBelowCoverage.
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UCLASS(EditInlineNew, DisplayName = "Bare One Region Only")
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class NAKEDDESIRE_API UBareRegionObjective : public UCoverageObjectiveBase
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{
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GENERATED_BODY()
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public:
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virtual FText GetDescription() const override;
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protected:
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virtual bool IsConditionMet() const override;
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private:
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UPROPERTY(EditDefaultsOnly)
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EBareRegion Region = EBareRegion::Top;
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};
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