Added wardrobe
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// © 2025 Naked People Team. All Rights Reserved.
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#include "EquipmentSlotWidget.h"
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/Clothing/ClothingItemDefinition.h"
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#include "NakedDesire/Clothing/ClothingItemInstance.h"
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#include "NakedDesire/Clothing/ClothingManager.h"
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#include "NakedDesire/Clothing/ClothingSlotsData.h"
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#include "NakedDesire/Player/NakedDesireCharacter.h"
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void UEquipmentSlotWidget::SetItem(UClothingItemInstance* InItem)
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{
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ClothingItemInstance = InItem;
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IconImage->SetBrushFromTexture(InItem->GetClothingItemDefinition()->Icon);
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IconImage->SetVisibility(ESlateVisibility::SelfHitTestInvisible);
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PlaceholderImage->SetVisibility(ESlateVisibility::Hidden);
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SetIsEnabled(true);
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}
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void UEquipmentSlotWidget::ClearItem()
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{
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ClothingItemInstance = nullptr;
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IconImage->SetBrushFromTexture(nullptr);
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IconImage->SetVisibility(ESlateVisibility::Hidden);
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PlaceholderImage->SetVisibility(ESlateVisibility::SelfHitTestInvisible);
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SetIsEnabled(false);
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}
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void UEquipmentSlotWidget::NativeOnClicked()
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{
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Super::NativeOnClicked();
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OnEquipmentSlotClicked.ExecuteIfBound(this);
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}
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void UEquipmentSlotWidget::NativePreConstruct()
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{
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Super::NativePreConstruct();
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InitSlotVisuals();
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}
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void UEquipmentSlotWidget::OnClothingEquip(UClothingItemInstance* InClothingItemInstance)
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{
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if (InClothingItemInstance->GetClothingItemDefinition()->SlotType != SlotType)
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return;
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SetItem(InClothingItemInstance);
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}
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void UEquipmentSlotWidget::OnClothingUnequip(UClothingItemInstance* InClothingItemInstance)
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{
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if (InClothingItemInstance->GetClothingItemDefinition()->SlotType != SlotType)
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return;
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ClearItem();
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}
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void UEquipmentSlotWidget::InitSlotVisuals()
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{
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if (!ClothingSlotsData)
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return;
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const FClothingSlotData& SlotData = ClothingSlotsData->Slots[SlotType];
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PlaceholderImage->SetBrushFromTexture(SlotData.Icon);
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}
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void UEquipmentSlotWidget::SetSlotType(const EClothingSlotType InSlotType)
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{
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SlotType = InSlotType;
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InitSlotVisuals();
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}
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void UEquipmentSlotWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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const ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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Player->ClothingManager->OnClothingEquip.AddUniqueDynamic(this, &UEquipmentSlotWidget::OnClothingEquip);
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Player->ClothingManager->OnClothingUnequip.AddUniqueDynamic(this, &UEquipmentSlotWidget::OnClothingUnequip);
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}
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