Clothing system refactor
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
// © 2025 Naked People Team. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/DataAsset.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
#include "ItemDefinition.generated.h"
|
||||
|
||||
class UItemInstance;
|
||||
|
||||
UCLASS(Abstract)
|
||||
class NAKEDDESIRE_API UItemDefinition : public UPrimaryDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
/** The UItemInstance subclass that runtime instances of this definition use. */
|
||||
virtual TSubclassOf<UItemInstance> GetInstanceClass() const PURE_VIRTUAL(UItemDefinition::GetInstanceClass, return nullptr;);
|
||||
|
||||
/** Mint a fresh runtime instance of this definition (new GUID, default per-type state). */
|
||||
UItemInstance* CreateInstance(UObject* Outer) const;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
|
||||
FText Name;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
|
||||
TObjectPtr<UTexture2D> Icon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
|
||||
UStaticMesh* StaticMesh;
|
||||
};
|
||||
Reference in New Issue
Block a user