Clothing system refactor
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
#include "EnhancedInputSubsystems.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Internationalization/Text.h"
|
||||
#include "NakedDesire/Clothing/ClothingItem.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemDefinition.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemInstance.h"
|
||||
#include "NakedDesire/Global/Constants.h"
|
||||
#include "NakedDesire/Global/NakedDesireHUD.h"
|
||||
@@ -227,15 +227,15 @@ void ANakedDesireCharacter::LogTest()
|
||||
|
||||
void ANakedDesireCharacter::OnClothingEquip(UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
if (ClothingItemInstance->GetClothingItem()->HiddenBodyParts.Contains(EBodyPart::Ass))
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->HiddenBodyParts.Contains(EBodyPart::Ass))
|
||||
{
|
||||
AnalCensorship->SetVisibility(false);
|
||||
}
|
||||
if (ClothingItemInstance->GetClothingItem()->HiddenBodyParts.Contains(EBodyPart::Genitals))
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->HiddenBodyParts.Contains(EBodyPart::Genitals))
|
||||
{
|
||||
VaginaCensorship->SetVisibility(false);
|
||||
}
|
||||
if (ClothingItemInstance->GetClothingItem()->HiddenBodyParts.Contains(EBodyPart::Boobs))
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->HiddenBodyParts.Contains(EBodyPart::Boobs))
|
||||
{
|
||||
BoobLCensorship->SetVisibility(false);
|
||||
BoobRCensorship->SetVisibility(false);
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
class UInteractionComponent;
|
||||
class ANakedDesireHUD;
|
||||
class UClothingItem;
|
||||
class UClothingItemDefinition;
|
||||
class UClothingItemInstance;
|
||||
class UClothingSlotsData;
|
||||
class UAIPerceptionStimuliSourceComponent;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "PlayerCinematic.h"
|
||||
#include "NakedDesireCharacter.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "NakedDesire/Clothing/ClothingItem.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemDefinition.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemInstance.h"
|
||||
#include "NakedDesire/Clothing/ClothingManager.h"
|
||||
|
||||
@@ -109,16 +109,16 @@ USkeletalMeshComponent* APlayerCinematic::GetMeshByType(const EClothingSlotType
|
||||
|
||||
void APlayerCinematic::EquipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItem()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(ClothingItemInstance->GetClothingItem()->SkeletalMesh);
|
||||
if (ClothingItemInstance->GetClothingItem()->UseLeaderPose)
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(ClothingItemInstance->GetClothingItemDefinition()->SkeletalMesh);
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->UseLeaderPose)
|
||||
{
|
||||
MeshComponent->SetLeaderPoseComponent(GetMesh());
|
||||
}
|
||||
|
||||
if (!ClothingItemInstance->GetClothingItem()->Materials.IsEmpty())
|
||||
if (!ClothingItemInstance->GetClothingItemDefinition()->Materials.IsEmpty())
|
||||
{
|
||||
for (const TPair<FName, UMaterialInstance*>& Material : ClothingItemInstance->GetClothingItem()->Materials)
|
||||
for (const TPair<FName, UMaterialInstance*>& Material : ClothingItemInstance->GetClothingItemDefinition()->Materials)
|
||||
{
|
||||
MeshComponent->SetMaterialByName(Material.Key, Material.Value);
|
||||
}
|
||||
@@ -127,7 +127,7 @@ void APlayerCinematic::EquipClothing(const UClothingItemInstance* ClothingItemIn
|
||||
|
||||
void APlayerCinematic::UnequipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItem()->SlotType);
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(nullptr);
|
||||
MeshComponent->SetLeaderPoseComponent(nullptr);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "PlayerImpostor.h"
|
||||
#include "NakedDesireCharacter.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "NakedDesire/Clothing/ClothingItem.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemDefinition.h"
|
||||
#include "NakedDesire/Clothing/ClothingItemInstance.h"
|
||||
#include "NakedDesire/Clothing/ClothingManager.h"
|
||||
|
||||
@@ -114,16 +114,16 @@ USkeletalMeshComponent* APlayerImpostor::GetMeshByType(const EClothingSlotType S
|
||||
|
||||
void APlayerImpostor::EquipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItem()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(ClothingItemInstance->GetClothingItem()->SkeletalMesh);
|
||||
if (ClothingItemInstance->GetClothingItem()->UseLeaderPose)
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(ClothingItemInstance->GetClothingItemDefinition()->SkeletalMesh);
|
||||
if (ClothingItemInstance->GetClothingItemDefinition()->UseLeaderPose)
|
||||
{
|
||||
MeshComponent->SetLeaderPoseComponent(GetMesh());
|
||||
}
|
||||
|
||||
if (!ClothingItemInstance->GetClothingItem()->Materials.IsEmpty())
|
||||
if (!ClothingItemInstance->GetClothingItemDefinition()->Materials.IsEmpty())
|
||||
{
|
||||
for (const TPair<FName, UMaterialInstance*>& Material : ClothingItemInstance->GetClothingItem()->Materials)
|
||||
for (const TPair<FName, UMaterialInstance*>& Material : ClothingItemInstance->GetClothingItemDefinition()->Materials)
|
||||
{
|
||||
MeshComponent->SetMaterialByName(Material.Key, Material.Value);
|
||||
}
|
||||
@@ -132,7 +132,7 @@ void APlayerImpostor::EquipClothing(const UClothingItemInstance* ClothingItemIns
|
||||
|
||||
void APlayerImpostor::UnequipClothing(const UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItem()->SlotType);
|
||||
USkeletalMeshComponent* MeshComponent = GetMeshByType(ClothingItemInstance->GetClothingItemDefinition()->SlotType);
|
||||
MeshComponent->SetSkeletalMesh(nullptr);
|
||||
MeshComponent->SetLeaderPoseComponent(nullptr);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user