Setup phone UI
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@@ -57,6 +57,10 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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UInputAction* InteractAction;
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// Temporary dev entry to open the phone; replace with phone-slot interaction in Phase 8 (GDD §9 / §6.5).
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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UInputAction* PhoneAction;
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// Clothing slot meshes are spawned per equipped slot at runtime by ClothingVisualsComponent.
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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UClothingVisualsComponent* ClothingVisualsComponent;
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@@ -140,6 +144,7 @@ private:
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void OnCrouchToggle(const FInputActionValue& Value);
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void OnEquipmentPress(const FInputActionValue& Value);
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void OnInteractPress(const FInputActionValue& Value);
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void OnPhonePress(const FInputActionValue& Value);
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bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);
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