// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "NakedDesire/Clothing/BodyPart.h" #include "TravelObjectiveBase.h" #include "ExposeWhileWalkingObjective.generated.h" // Keep Part revealing across RequiredMeters of travel — a moving variant of ExposeBodyPart (a parade, // not a pose). Distance accrues only while the part reads as revealing and the player is moving. UCLASS(EditInlineNew, DisplayName = "Expose While Walking") class NAKEDDESIRE_API UExposeWhileWalkingObjective : public UTravelObjectiveBase { GENERATED_BODY() public: virtual FText GetDescription() const override; protected: virtual bool DoesSampleCount() const override { return IsPartRevealing(Part); } private: UPROPERTY(EditDefaultsOnly) EBodyPart Part = EBodyPart::Boobs; };