// © 2025 Naked People Team. All Rights Reserved. #pragma once inline const FString DefaultSaveSlotName = TEXT("Slot1"); #define SLOT_PLAYER 0 #define IS_DEMO false #define STARTING_MONEY 1000 // --- Time of day / calendar (GDD §2.4, §10.1; tuning §21) --- // 1440 in-game minutes elapse over the ~90 real-minute day/night cycle. inline constexpr float INGAME_MINUTES_PER_REAL_SECOND = 1.0f; inline constexpr int32 MINUTES_PER_HOUR = 60; inline constexpr int32 MINUTES_PER_DAY = 1440; inline constexpr float DAY_START_HOUR = 8.0f; // 08:00 — day phase begins (§10.1) inline constexpr float NIGHT_START_HOUR = 20.0f; // 20:00 — night phase begins (§10.1) inline constexpr int32 DAY_ROLL_HOUR = 4; // 04:00 — calendar day increments (§20 #25) inline constexpr float SLEEP_DURATION_HOURS = 8.0f; // §2.4 sleep fast-forwards 8 hours inline constexpr int32 CAMPAIGN_LENGTH_DAYS = 90; // §3.3 survive 90 days inline constexpr int32 WEEK_LENGTH_DAYS = 7; // §2.4 rent due each week inline constexpr float WEEKLY_RENT = 20000.0f; // §15.3 early-tier placeholder (§21 tuning) // How often the current time is pushed to the sky actor. Decoupled from the in-game // minute so the sun moves smoothly regardless of how fast the clock runs. inline constexpr double SKY_PUSH_INTERVAL_SECONDS = 1.0 / 30.0; // 30fps