// © 2025 Naked People Team. All Rights Reserved. #include "NPC.h" #include "GameFramework/CharacterMovementComponent.h" ANPC::ANPC() { PrimaryActorTick.bCanEverTick = false; GetCharacterMovement()->MaxWalkSpeed = 200.0f; GetCharacterMovement()->bUseControllerDesiredRotation = true; GetCharacterMovement()->bOrientRotationToMovement = false; bUseControllerRotationYaw = false; AutoPossessAI = EAutoPossessAI::PlacedInWorldOrSpawned; }