// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "InteractableBase.h" #include "GameFramework/Actor.h" #include "Wardrobe.generated.h" class UClothingItemInstance; UCLASS(Blueprintable) class NAKEDDESIRE_API AWardrobe : public AInteractableBase { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced) TArray> ClothingItems; };