#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "NakedDesire/Clothing/ClothingSlotType.h" #include "SexToyItem.generated.h" UCLASS() class NAKEDDESIRE_API USexToyItem : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sex Toy") float LustModifier = 0.0f; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sex Toy") float EmbarrassmentModifier = 0.0f; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sex Toy") float PulseModifier = 0.0f; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sex Toy") bool HasVibration = false; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sex Toy") EClothingSlotType SlotType = EClothingSlotType::Anal; };