// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "AudioSettingsConfig.generated.h" class USoundMix; class USoundClass; // Data-driven audio routing for the settings sliders (§17.4). The UAudioSettingsSubsystem // pushes per-class volume overrides through SettingsMix when the user changes a slider. // Author one SoundMix + three SoundClasses and assign on UNakedDesireGameInstance::AudioConfig. UCLASS() class NAKEDDESIRE_API UAudioSettingsConfig : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly, Category = "Audio") TObjectPtr SettingsMix; UPROPERTY(EditDefaultsOnly, Category = "Audio") TObjectPtr MasterClass; UPROPERTY(EditDefaultsOnly, Category = "Audio") TObjectPtr MusicClass; UPROPERTY(EditDefaultsOnly, Category = "Audio") TObjectPtr SfxClass; };