// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "MissionsConfig.generated.h" class UMission; USTRUCT() struct NAKEDDESIRE_API FMissionsConfigItem { GENERATED_BODY() UPROPERTY(EditDefaultsOnly, Instanced) TArray Missions; }; /** * */ UCLASS() class NAKEDDESIRE_API UMissionsConfig : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly) TArray DailyMissions; UPROPERTY(EditDefaultsOnly) TArray WeeklyMissions; };