// © 2025 Naked People Team. All Rights Reserved. #include "GlobalSaveGameData.h" #include "NakedDesire/Global/Constants.h" #include "Kismet/GameplayStatics.h" UGlobalSaveGameData* UGlobalSaveGameData::CreateNewSaveGame() { UGlobalSaveGameData* NewSave = Cast( UGameplayStatics::CreateSaveGameObject(UGlobalSaveGameData::StaticClass()) ); if (!NewSave) { return nullptr; } // NewSave->Money = InMoney; // for (const UClothingItemData* Item : CurrentWardrobeClothing) // { // NewSave->WardrobeClothing.Add(Item->ToSaveData()); // } // // for (const UClothingItemData* Item : CurrentPlayerClothing) // { // NewSave->PlayerClothing.Add(Item->ToSaveData()); // } return NewSave; } UGlobalSaveGameData* UGlobalSaveGameData::LoadOrCreateSaveGame() { if (UGameplayStatics::DoesSaveGameExist(SLOT_NAME, SLOT_PLAYER)) { return Cast( UGameplayStatics::LoadGameFromSlot(SLOT_NAME, SLOT_PLAYER) ); } UGlobalSaveGameData* NewSave = nullptr; // if (DefaultWardrobeClothing && DefaultPlayerClothing) // { // NewSave = CreateNewSaveGame(DefaultWardrobeClothing->ClothingItems, DefaultPlayerClothing->ClothingItems, STARTING_MONEY); // } if (NewSave) { UGameplayStatics::SaveGameToSlot(NewSave, SLOT_NAME, SLOT_PLAYER); } return NewSave; } bool UGlobalSaveGameData::SaveGame() { // if (UGlobalSaveGameData* Save = CreateNewSaveGame(CurrentWardrobeClothing, CurrentPlayerClothing, (float)InMoney)) // { // return UGameplayStatics::SaveGameToSlot(Save, SLOT_NAME, SLOT_PLAYER); // } return false; }