// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ClothingSlotType.h" #include "Engine/DataAsset.h" #include "ClothingSlotWidgetsInfo.generated.h" USTRUCT(BlueprintType) struct NAKEDDESIRE_API FClothingSlotWidgetData { GENERATED_BODY() UPROPERTY(EditDefaultsOnly) UTexture2D* PlaceholderIcon = nullptr; }; UCLASS() class NAKEDDESIRE_API UClothingSlotInfo : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly) TMap ClothingSlotsData; };