// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "ClothingItemSaveData.generated.h" class UClothingItem; /** * */ USTRUCT(BlueprintType) struct FClothingItemSaveData { GENERATED_BODY() UPROPERTY() TSoftObjectPtr ClothingItem; };