// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "NakedDesireGameMode.generated.h" class UGlobalSaveGameData; class AItemPickup; UCLASS(MinimalAPI) class ANakedDesireGameMode : public AGameModeBase { GENERATED_BODY() public: int NoticeCount = 0; void RestartGame(); protected: virtual void BeginPlay() override; private: UPROPERTY(EditDefaultsOnly, Category = "Items") TSubclassOf ItemPickupClass; void SpawnSavedWorldItems(UGlobalSaveGameData* SaveGameData); };