#pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "PlayerCinematic.generated.h" class ANakedDesireCharacter; class UClothingVisualsComponent; UCLASS() class NAKEDDESIRE_API APlayerCinematic : public ACharacter { GENERATED_BODY() UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing") UClothingVisualsComponent* ClothingVisualsComponent; UPROPERTY() ANakedDesireCharacter* Player; public: APlayerCinematic(); virtual void BeginPlay() override; };