// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ClothingSlotType.h" #include "ClothingSlotData.generated.h" class UClothingItemInstance; enum class EClothingSlotType : uint8; /** * */ USTRUCT(BlueprintType) struct NAKEDDESIRE_API FClothingSlotData { GENERATED_BODY() FClothingSlotData() : MeshComponent(nullptr), ClothingSlotType(EClothingSlotType::Anal), ClothingItemInstance(nullptr), Name(FText::GetEmpty()) { } FClothingSlotData(USkeletalMeshComponent* MeshComponent, const EClothingSlotType ClothingSlotType, UClothingItemInstance* ClothingItemInstance, const FText& Name) { this->MeshComponent = MeshComponent; this->ClothingSlotType = ClothingSlotType; this->ClothingItemInstance = ClothingItemInstance; this->Name = Name; } UPROPERTY(BlueprintReadWrite, Category = "Clothing") TObjectPtr MeshComponent = nullptr; UPROPERTY(BlueprintReadWrite, Category = "Clothing") EClothingSlotType ClothingSlotType = EClothingSlotType::Anal; UPROPERTY(BlueprintReadWrite, Category = "Clothing") TObjectPtr ClothingItemInstance = nullptr; UPROPERTY(BlueprintReadWrite, Category = "Clothing") FText Name = FText::GetEmpty(); };