// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "LocationTrigger.generated.h" class ULocationData; class UBoxComponent; UCLASS() class NAKEDDESIRE_API ALocationTrigger : public AActor { GENERATED_BODY() UPROPERTY(BlueprintReadOnly, meta = (AllowPrivateAccess)) UBoxComponent* BoxTrigger; UPROPERTY(EditAnywhere) ULocationData* LocationData; public: ALocationTrigger(); ULocationData* GetLocationData() const; };