// © 2025 Naked People Team. All Rights Reserved. #include "CommissionConstraint.h" void UCommissionConstraint::Activate(ANakedDesireCharacter* InPlayer) { Player = InPlayer; OnActivate(); } void UCommissionConstraint::Deactivate() { OnDeactivate(); Player = nullptr; } FText UCommissionConstraint::GetDescription() const { return FText::GetEmpty(); }