// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "CoverageObjectiveBase.h" #include "StayBelowCoverageObjective.generated.h" // StayBelowCoverage(threshold, duration): every exposable region must read at or below CoverageThreshold // — revealing all over without being fully nude. Names its own threshold rather than reusing the player's // reveal cutoff, so it can ask for "barely dressed" independent of the observation tuning. UCLASS(EditInlineNew, DisplayName = "Stay Below Coverage") class NAKEDDESIRE_API UStayBelowCoverageObjective : public UCoverageObjectiveBase { GENERATED_BODY() public: virtual FText GetDescription() const override; protected: virtual bool IsConditionMet() const override; private: UPROPERTY(EditDefaultsOnly, meta = (ClampMin = 0, ClampMax = 1)) float CoverageThreshold = 0.5f; };