// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "StructUtils/InstancedStruct.h" #include "ItemSaveRecord.generated.h" class UItemDefinition; /** * Type-agnostic save record for any UItemInstance. * Per-type mutable state lives in State as an FItemInstanceState subclass * (e.g. FClothingInstanceState), so new item types add no fields here. */ USTRUCT() struct NAKEDDESIRE_API FItemSaveRecord { GENERATED_BODY() UPROPERTY(SaveGame) FGuid InstanceId; UPROPERTY(SaveGame) TSoftObjectPtr Definition; UPROPERTY(SaveGame) FInstancedStruct State; UPROPERTY(SaveGame) FGuid ParentId; UPROPERTY(SaveGame) FTransform WorldTransform; };