// © 2025 Naked People Team. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "NakedDesire/MissionBuilder/GoalRestriction.h" #include "LocationRestriction.generated.h" class ULocationData; /** * */ UCLASS() class NAKEDDESIRE_API ULocationRestriction : public UGoalRestriction { GENERATED_BODY() FDelegateHandle AreaEnterHandle; FDelegateHandle AreaExitHandle; UPROPERTY(EditDefaultsOnly) ULocationData* TargetLocation; protected: virtual void Init(ANakedDesireCharacter* PlayerCharacter) override; virtual void Stop() override; virtual FText GetDescription() const override; private: void OnAreaEnter(ULocationData* LocationData); void OnAreaExit(ULocationData* LocationData); };